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Design brief:
• New, updated layout and feel
• Emphasis on describing experience
• Include as many buy/subscribe buttons as possible
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At the time, Humble was revamping a lot of the site and products - I took point on designing a new look visual for Monthly. On the left, you can see the old version, and on the right was the newer iteration the design team put together.
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I started by stripping the product down to its core components. After interdepartmental discussions we added more descriptions.
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Monthly having its own original theme helped tie the product together and add something memorable for the descriptions. Having heard from our users for years, I knew they were into the narratives and recurring characters that we tried to weave into our marketing.
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At this point, Monthly’s design was a full-blown team effort. I worked full time on the narrative visuals and gamifying the paying tiers while the director and other designer took over on other aspects.
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There was not a lot of time for turnaround, but the illustrations were clean and had a "sword in the stone" meets adventure narrative.
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The narrative continued toward the bottom where we made different tiers of the bundle have "cooler" swords the more comprehensive the package became.
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Sword bundle tier concept drawings.
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